# Who nailed it first try?

> Afterself's online leaderboard, global and per level: First clear rewards your first go, All-time keeps your best score and Time is for speedrunners.

[playafterself.com/en/leaderboard/](https://playafterself.com/en/leaderboard/) · [Español](https://playafterself.com/es/ranking/index.md) · [Português (Brasil)](https://playafterself.com/pt-br/ranking/index.md) · [Français](https://playafterself.com/fr/classement/index.md) · [Deutsch](https://playafterself.com/de/rangliste/index.md) · [Italiano](https://playafterself.com/it/classifica/index.md)

**Online leaderboard.** **First clear** rewards solving it on your first go: it counts the first time you beat each level. **All-time** keeps your best score: replay to climb. **Time** is for speedrunners.

## How is it scored?

Both score boards use the same formula, computed on the server:

- Clearing the level: +1000
- Loops ≤ goal (★★★) · goal + 1 (★★): +500 · +200
- Time: 300 × reference ÷ your time (max 300): ≤ +300
- First try! (1 attempt, no retries or undos): +300
- Each extra attempt (level reload): −150
- Each loop retry: −40
- Each undone echo: −60

Minimum 200 per level, maximum 2,100. The global boards add up your 20 levels (up to 42,000). First clear counts every attempt until you beat the level; All-time scores each run on its own, so a clean replay can reach 2,100. Ties go to the faster run (All-time), then to whoever got there first.

## By level

- 1-1 First Echo · Goal: 2 loops
- 1-2 Window · Goal: 2 loops
- 1-3 Spikes · Goal: 2 loops
- 1-4 Curtain · Goal: 2 loops
- 1-5 Relay · Goal: 3 loops
- 2-1 Share the Load · Goal: 2 loops
- 2-2 Elevator · Goal: 2 loops
- 2-3 Present Tense · Goal: 3 loops
- 2-4 Resonance · Goal: 3 loops
- 2-5 Short Memory · Goal: 3 loops
- 3-1 Stepping Stone · Goal: 2 loops
- 3-2 Tower · Goal: 3 loops
- 3-3 Shield · Goal: 2 loops
- 3-4 Beam · Goal: 3 loops
- 3-5 Vertigo · Goal: 4 loops
- 4-1 Paradox · Goal: 2 loops
- 4-2 Phase · Goal: 3 loops
- 4-3 Collapse · Goal: 3 loops
- 4-4 Causality · Goal: 4 loops
- 4-5 Afterself · Goal: 5 loops
