Afterself

Privacy

Last updated: November 3, 2026

In short: the online leaderboard and the waitlist are both optional. The leaderboard only stores a nickname you choose (plus a country flag, if you pick one), a random identifier and your results for each level (with the input log that lets us check them) — no email, no account. The waitlist only stores your email address and preferred language, so we can tell you when the game launches on PC or in the browser. We don't store your IP address or use ads or tracking cookies; we only count visits and actions (such as tapping a button) anonymously with Umami, on our own server. You can delete everything whenever you want.

Online leaderboard (in the game)

What we store

Only if you turn on the online leaderboard in the game, our server stores:

  • Your nickname (the one you choose, 3–16 characters).
  • A country flag, if you pick one (optional): just its two-letter code, such as “GB”. You choose it in the game (we suggest the one for the region set on your device) and you can change or remove it at any time. We don't work it out from your connection or your location.
  • A random player identifier, created together with your nickname.
  • A second, public random identifier (10 characters), unrelated to the first one: it's the one used in the links to share your records.
  • A fingerprint (SHA-256 hash) of your access key. The key itself only lives on your device; we keep its fingerprint, which cannot be turned back into the key.
  • Your results per level: first-clear score, loops, time, attempts, retries, undone echoes, game version, platform (web, Android, iOS or PC) and the related dates.
  • When you create your profile: the platform (web, Android, iOS or PC), the game version and where the game was installed from (the store or TestFlight, Apple's testing app).
  • The input log of each run that enters the leaderboard: to check that results are legitimate, the game sends along with that run which controls you pressed at each moment (moving, jumping, anchoring…). It contains no personal data. It's kept for as long as your profile exists and is deleted along with it.
  • A temporary per-minute request counter (to prevent abuse), discarded right away.

What we do NOT store

IP addresses, email, real name, your location (the flag is only the one you pick), contacts, or advertising/device identifiers.

Why

Only to show the leaderboards (global and per level) in the game and at playafterself.com/en/leaderboard/, and to count how many people play on each platform and version (the details from when you created your profile are only used for that and aren't shown anywhere). Your nickname and results are public on those leaderboards (along with your flag, if you pick one) and, if you share a record, on its page (/en/record/<public identifier>/), which shows nothing else and disappears if you delete your profile. We don't sell or share data with third parties or use it for advertising.

How to delete your data

  • By email: write to privacy@playafterself.com with your nickname and we'll delete your player and all of its results.
  • From the game: the options let you turn the online leaderboard off or change your nickname and your flag. The game can also delete your profile instantly, together with all of its results (technically, DELETE /v1/players/me).
  • If you uninstall the game without deleting your profile, your key is lost and your nickname stays on the leaderboard; you can ask us to delete it by email.

PC and browser waitlist (email)

The waitlist no longer accepts sign-ups: it closed on November 3, 2026, when the game launched on PC. What follows applies to people who were already on the list.

What we store

Only if you join the waitlist on this website, we store:

  • Your email address and the language you chose for our emails.
  • The status of your sign-up (pending or confirmed), the date you signed up, the date you confirmed, and when we last sent you a confirmation email (to limit abuse).
  • A fingerprint (SHA-256 hash) of the confirmation code in your email, never the code itself.

We don't store your IP address, and our emails contain no tracking pixels or tracked links.

Purpose and legal basis

We use your email only to tell you when Afterself launches on PC or in the browser and to send major news about that release: a handful of emails at most. We never sell or share it. The legal basis is your consent (Art. 6(1)(a) GDPR), which you give by ticking the box and then confirming the link we email you (double opt-in). You can withdraw it at any time, without affecting anything we did before.

How long we keep it

If you don't confirm, your sign-up is deleted automatically after 7 days. Confirmed addresses are kept until you unsubscribe, and at the latest until whichever comes first: 12 months after the game launches on PC or in the browser, or December 31, 2028. At that point we delete the whole list. If we drop those versions, we'll delete it sooner.

If you signed up before October 26, 2026, when the list was for the game's launch in general, we'll keep your address until October 24, 2027 at the latest (12 months after it launched on the App Store), as this policy said at the time.

How to unsubscribe

Every email we send includes a link that deletes your address immediately. You can also write to privacy@playafterself.com from that address and we'll delete it.

Anonymous statistics (in the app)

The Android and iOS app counts a few anonymous events with the same Umami on our own server, so we know how many people install the game, how many come back, how far they get, where they get stuck and whether the game runs smoothly on their device:

  • Game events: opening the app; starting a level, clearing it, leaving it without finishing it or running out of loops; opening the hints card; completing a chapter; the store's rating window appearing and tapping the link to rate the game; and the tutorial tip that appears when an echo is blocking the level. Along with them go, depending on the event, the level and its loops, the platform (Android or iOS), the game version and where it was installed from (the store or TestFlight), the language, the screen size and, grouped into ranges, how many days have passed since you first opened the game and how many times you've opened it.
  • Performance and technical details, in broad ranges or categories: the average frame rate and the share of slow frames, the graphics quality setting, the screen's refresh rate and approximate width, the graphics driver (Vulkan, OpenGL or Metal) and the family of the graphics chip's maker (such as Arm, Qualcomm or Apple), and the type of controls you use (touch, keyboard, gamepad or mouse).
  • Diagnostics: if the game hits an error, the place in its code where it happened (file, line and function), never the error message; and if a connection to the leaderboard fails, which request it was and its HTTP code.
  • What is NOT sent: your nickname, any player or device identifier, the advertising ID, your location or your contacts. Nothing that identifies you. The number of openings and the date of your first opening stay on your device; only the range leaves it.
  • Like any connection, our server sees your IP address in order to reply; Umami only uses it to work out the approximate country and city, and doesn't store it.
  • You can turn it off in Options → “Anonymous stats”: from then on the app sends nothing.

This website

  • We count visits with Umami, running on our own server in the EU: no cookies, no stored IP addresses and no tracking across websites. We also count anonymous actions, such as tapping a button or clearing a level of the demo, without cookies or personal data. We only see aggregate figures (page views, actions, referrers, country, language, browser and device type) and, if the link you followed has one, its campaign tag (such as utm_source). If your browser sends a “Do Not Track” signal, nothing is counted.
  • The links to the App Store and Google Play on this website, and our short links playafterself.com/get?c=… (the ones in our posts and videos), only tell the store the name of the campaign or the spot on the page they come from, so it can show us aggregate figures. A /get link takes you to the store for your device: the App Store, Google Play or, from a Windows computer, the game's page on itch.io (or this website, from other computers); we only count how many times that happens per day, campaign and destination, without storing your IP address, your device details or any other personal data.
  • No ads and no tracking cookies. The font is served from our own domain.
  • If you pick a language in the language menu, we store a small cookie (lang, 1 year) to show you that language next time. It's used for nothing else and you can delete it from your browser at any time.

Where and for how long

Data is hosted on Cloudflare (Workers and the D1 database), and emails are sent through Resend from its EU region (Ireland); both act as our infrastructure providers (processors). Visit statistics are stored on our own OVH server in France. If Cloudflare IP addresses are blocked in Spain (this happens during some football matches), traffic may pass through that same server, which relays it to Cloudflare without logging it. Like any web server, Cloudflare briefly processes IP addresses to deliver traffic and protect it from abuse (for example, to limit how many waitlist sign-ups can come from the same connection); we don't log or store them. Leaderboard results are kept while your nickname stays on the leaderboard or until you ask us to delete them; waitlist data is kept as described above.

Your rights

You can access, correct (change your nickname or your flag), erase or object to the processing of your data, and withdraw your consent, by writing to privacy@playafterself.com. If you think we haven't handled your request properly, you can complain to your local data protection authority.

Children

The leaderboard doesn't ask for any personal data, and the flag is optional. Please don't use your real name or personal information as your nickname. If you're under 16, ask a parent or guardian before joining the waitlist.

Changes

If this policy changes, we'll update this page and the date above.